Simulation & Rendering

High-performance compute + storage for graphics and scientific workloads.

Rendering and simulation for game engines, film production, CAD/CAE, and scientific computing require massive compute and I/O. Our purpose-built stack removes the storage and interconnect ceilings that legacy architectures hit.

Background & challenges

Real-time ray-tracing and physics simulation push GPUs to the limit.
Scene assets and checkpoints overwhelm SMB/NFS at scale.
Traditional DCC pipelines do not horizontally scale.

Architecture components

Distributed render farm

L40 / RTX 5090 / 4090 nodes with hardware RT cores.

Parallel storage

NVMe-backed Lustre / DAOS filesystem; seamless S3 compatibility.

Scheduler integration

Deadline, Tractor, and custom Kubernetes controllers supported.

Implementation steps

  1. 1

    Requirements analysis

    Benchmark your existing pipeline and identify the bottleneck stages.

  2. 2

    Architecture design

    Size compute, storage, and network for peak + median loads.

  3. 3

    Resource consolidation

    Bring dormant capacity online and centralize it.

  4. 4

    Workload migration

    Port pipelines, validate outputs bit-for-bit.

  5. 5

    Observability

    Frame-level metrics, per-shot cost tracking, storage utilization.

  6. 6

    Continuous improvement

    Regular refresh cycles aligned with production calendars.

Advantages & value

  • Lower render cost per frame by matching SKU to scene complexity.
  • Elastic bursts during crunch with predictable steady-state pricing.
  • Higher pipeline reliability through redundancy and proactive maintenance.
  • Faster iteration — artist-level feedback loops under an hour.

Let's architect your deployment

Our solutions team will scope, price, and stand up the infrastructure for you.

Talk to a solutions architect